Dark Knowledge allows players to draw a card every time they quest, which in itself is a great ability considering you get two lore and card draw for the same action: which is invaluable in the late game, when you often have fewer cards
Art for the standard card is being handled by Wayne Reynolds, whose work appeared across dozens of 4th edition Dungeons & Dragons books over the years
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Theres no trading or multiplayer, just tight deckbuilding, fast turns, and brutal decision-making
Shelob, Child of Ungoliant We're sticking strictly in Mordor territory with Shelob, Child of Ungoliant , who provides something truly unique to the game of MTG
The average cube use of two mana is more than a 2/1 and so in theory adding a Snapcaster to a card reduces it's tempo